FloppieTheBanjoClown wrote:Tarryn Nightstorm wrote:Not to hijack the thread, but..
Is it time for another Incursion-interdiction? On a massive--ideally throughout all of hisec at once, without let-up--on-going scale this time 'round, too
Just throwing that out there.
We've already managed to cause CCP to hastily patch two methods we used to inflict pain upon the incursioners. They seem dedicated to ensuring the safety of highsec isk printing in all its forms, so I don't think any incursion interdiction would last for long. The more you push it, the more CCP will push back in order to maintain the status quo.
I must say, you guys did fine job at that. I was thoroughly impressed.
What really needs to be done is to kick the kids out of the cradle. I know that CCP would probably never due this because they are scared to death at losing subscribers from the 80% or so of the EVE population that regularly lives in highsec. However, I have an alternative proposal to include ideas for lowsec buffs:
- Incursion Nerf: Either nerf the income of Vanguard sites or make only 1 highsec Incursion at any one point and time to create more competition and contests to finish the site. You want the ISK and LP, then you better bring a capable fleet that can beat out others. If that means running heavy on DPS and reducing the income for the fleet members, so be it. Another idea is to randomly adjust triggers so that an FC has to be on his feet to clear sites. There should be more risk for the profits.
- Expand Lowsec: Turn 1/4 to 1/3rd of Empire highsec into Lowsec. Create more Lowsec pockets in between trade lanes. If you want to travel from Amarr to Jita, you gotta jump through lowsec. If you're in a freighter, you better have a combat escort team with some logi support. Roll the change into a release - say that criminals have taken over some of highsec and driven out Concord. Whatever lore you need to makeup to do this, just do it...please!
- Nerf Gate and Station Guns: POS guns don't have perfect tracking, and neither should gate or station guns. This would also make Inty's finally viable for gatecamping or engaging those who try to fight on gates. Frig warfare in lowsec is utterly terrible because of this issue. Reduce gate/station gun DPS by 15-20% in lowsec.
- GCC Timers: I'm in agreement with several of the CSM candidates on this one. GCC timers are painfully long and kill the pace of things in lowsec. Pirates are people too with lives and commitments IRL. If I have to wait 15 min every time I shoot something it eats up a large part of my game time. GCC should be relative to the security of the area. Bump it to 20 min in highsec, 10min for 0.4 to 0.3 systems, 5 min for 0.2 to 0.1. If you jump from a 0.3 to 0.2 system with GCC the maintains the penalty from the system you committed the crime in.
- Minerals: Veldspar would be the only ore available in highsec. You want Pyroxeres, Kernite, Scordite, etc etc...you gotta go to lowsec. Bring a protective fleet with you. Hell, you may even see some people who's mains are pirates finally create mining alts because it's suddenly become profitable. If there's one thing I agree with Mittens on, it's the Predator-Prey foodchain. Miners provide PVP opportunities to pirates. If you want to mine in lowsec, you need to have a corp with sufficient assets and pilots to defend your space to mine safely, just as you do in nullsec
- Concord Changes: While I'm a pirate, its not fair to only defend the pirate platform and talking points. In the remaining areas of highsec Concord should have quicker response times...seeing as the pirates in lowsec and such will have much more activity and entertainment they won't have to venture so much to suicide gank those who do live in highsec.
- Make Level 4 Missions Unblitzable: We talk about people making gobs of cash on L4's all the time and the amount of inflation that all the extra ISK causes. It's not the bounties that make a majority of the cash, it's the LP. People with half a brain can make craptons of ISK by blitzing L4's, converting the LP to more profitable items and then reselling them on the market.
- Better Anom drops in Lowsec: I've lived in lowsec for quite awhile, and during the downtime I like to run anoms to make some extra cash to replace my losses by finding some decent shiny. But guess what? It's rare as hell that I find anything good in lowsec. If CCP claims that they buffed lowsec anoms, I'm sure as hell not seeing it, and I've been working my ass off at it because there is NOTHING ELSE TO DO HERE! I'd go as far to say that 80% of time time I only find a crappy faction module worth only 5 mil that next to nobody wants or needs. If you make lowsec drops better, you will see more people coming from high to lowsec to get them. That adds more than just your miners and haulers to the Predator - Prey foodchain.